6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(414 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (30% CMC 5+)+-10
Fast mana2
Treasure generators2
Combat Damage Synergy: token package, 1 extra combat, 3 haste enablers, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25
1 Combo(s) Detected (Consistency: 92%)+24
2 extra turn effects+10
Tempo Control (lockout lethality)+8
Combo pieces1
Combat threats2
Token generators1
Extra turns1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.0 → Bracket 3
Threats89Consistency87Interaction82

1.5 above Bracket 2 ceiling (4.5)

0.5 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Mass land denial — none
2-card combo — none

Themes6 total

Unblockable / Evasion11 cards

11 evasion cards. Creatures that can't be blocked deal guaranteed damage.

Voltron6 cards

6 equipment/auras. Stack these on your commander for one-shot commander damage kills.

Haste Matters5 cards

5 haste enablers. Attack immediately for explosive damage.

Combos1 total