Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(414 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (30% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks5
Treasure generators2
Tutors8
Draw engines3
Cantrips & burst draw5
Wheels2
Recursion2
Value engines2
Counterspells2
Spot removal7
Graveyard hate1
Board wipes1
Stax & hate2
Protection2
Two-Color Powerhouse Lands (3)+13ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands1
Utility lands8
Taplands5
Combat Damage Synergy: token package, 1 extra combat, 3 haste enablers, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo(s) Detected (Consistency: 92%)+24ⓘ
2 extra turn effects+10ⓘ
Tempo Control (lockout lethality)+8ⓘ
Combo pieces1
Synergy pieces3
Win conditions4
Combat threats2
Token generators1
Reanimation1
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats89Consistency87Interaction82
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✓
Extra turns (2)
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Unblockable / Evasion11 cards
11 evasion cards. Creatures that can't be blocked deal guaranteed damage.
Voltron6 cards
6 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Haste Matters5 cards
5 haste enablers. Attack immediately for explosive damage.