Commander
5.2±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
Medium confidence(358 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks7
Mana dorks2
Land ramp3
Tutors1
Draw engines8
Cantrips & burst draw2
Value engines2
Spot removal9
Graveyard hate1
Board wipes5
Stax & hate4
Mana Acceleration (14 sources)+4ⓘ
High Land Count (70)+-10ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands3
Utility lands10
Taplands13
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 5 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces2
Win conditions1
Combat threats9
Sacrifice outlets2
Drain effects1
Token generators9
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Mana base92Threats90Interaction86
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Lifegain26 cards
26 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Defenders/Walls24 cards
24 defenders/walls. Build an impenetrable wall, then convert to damage.
Stompy / Big Mana23 cards
23 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.