Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(357 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+3ⓘ
Fast mana2
Mana rocks4
Mana dorks1
Land ramp3
Other acceleration1
Treasure generators1
Tutors6
Draw engines5
Recursion1
Value engines3
Counterspells3
Spot removal3
Graveyard hate1
Board wipes1
Stax & hate4
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands8
Premium utility lands3
Utility lands4
Commander Synergy (2 groups)+19ⓘ
Combat Damage Synergy: token package+4ⓘ
Synergy pieces5
Combat threats1
Drain effects2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.2 (Bracket 3)+Game Changers→ Bracket 4
Interaction88Mana base84Speed58
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Enchantress9 cards
9 enchantment synergy cards. Deck rewards you for casting enchantments.
Token Strategy6 cards
6 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.