Commander
5.3±0.45
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Medium confidence357 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana3
Mana rocks3
Land ramp1
Other acceleration3
Other acceleration1
Tutors3
Draw engines3
Cantrips & burst draw6
Recursion1
Value engines3
Counterspells1
Artifact/enchantment removal2
Spot removal7
Board wipes1
Stax & hate2
Protection2
Mono-Color Mana Base (no fixing needed)+15ⓘ
Mono-Color Powerhouse Lands (1)+2ⓘ
Dual & shock lands1
+4
Premium utility lands1
+6
Utility lands4
+2
+2
+2
+2
Taplands1
+2
Basic lands1
+27
3 Combo Families (4 lines, Consistency: 81%)+31ⓘ
Combat Damage Synergy: token swarm strategy, 3 tribal lords, 5 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (2 groups)+13ⓘ
Combo pieces5
Synergy pieces17
Win conditions3
Combat threats8
Sacrifice outlets1
Drain effects1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.3 (Bracket 3)+Mass Land Denial→ Bracket 4
Threats98Mana base64Consistency56
✓
Game changers 1
Minimum Bracket 3
✓
Mass land denial 1
Minimum Bracket 4
✕2-card combo — none
✕Extra turns — none
Themes7 total
Goblin Tribal25 cards
25 goblin creatures detected. Tribal synergies can create powerful board states.
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Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Burn11 cards
11 damage dealers. Burn opponents down with direct damage.
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History2 snapshots
Grade
Power5.3→5.3—
BracketB4→B4
Vectors
Velocity
37→42
+5
Consistency
56→56
—
Interaction
24→25
+1
Efficiency
64→64
—
Lethality
98→98
—
Card Changes
Added (2)
Removed (2)
Grade
Power5.4→5.3-0.1
BracketB4→B4
Vectors
Velocity
38→37
-1
Consistency
54→56
+2
Interaction
50→24
-26
Efficiency
70→64
-6
Lethality
98→98
—
Card Changes
Added (1)
Removed (1)