Commander
9.6±0.3
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
High confidence(675 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (66% CMC 0-2)+15ⓘ
Fast mana10
+9
+7
Mana rocks3
Other acceleration1
Commander Synergy (1 groups)+1ⓘ
Low Land Count (28/29)+-3ⓘ
Tutors10
+4
+3
Draw engines5
Cantrips & burst draw9
Recursion1
Value engines5
Other1
Control Strategy Bonus (44.3 interaction cards)+30ⓘ
Counterspells11
Spot removal7
+4
Graveyard hate1
Land destruction1
+7
Board wipes1
Stax & hate10
Protection5
Two-Color Powerhouse Lands (8)+20ⓘ
Mana Acceleration (14 sources)+4ⓘ
Low Land Count (28/29)+-3ⓘ
Fetchlands1
+8
Dual & shock lands3
+6
+5
+4
Premium utility lands3
+5
+5
+5
Utility lands11
+4
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands2
+3
+3
3 Combo Families (3 lines, Consistency: 96%)+34ⓘ
Commander Synergy (1 groups)+10ⓘ
Combat Damage Synergy: 1 evasion enabler+3ⓘ
Combo pieces5
Drain effects2
Reanimation1
Other4
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 9.6 → Bracket 5
Interaction98Consistency94Speed91
0.6 above Bracket 4 ceiling (9)
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
Game changers 15
✓
Mass land denial (1)
✕2-card combo — none
✕Extra turns — none
Themes5 total
Human Tribal14 cards
14 human creatures detected. Tribal synergies can create powerful board states.
,,,,
Counter Control10 cards
10 counterspells. Control the stack and protect your win conditions.
,,,,
Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
,,,,