Commander
1.8±0.8
Pile
Minimal strategic cohesion. Card quality and mana base suggest a first build or heavily budget-constrained list.
Primary win line:Go-wide combat finish
Low confidence(78 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks2
Land ramp3
Low Land Count (31/33)+-5ⓘ
Tutors3
Draw engines2
Cantrips & burst draw3
Value engines1
Spot removal1
Board wipes1
Low Land Count (31/33)+-5ⓘ
Fetchlands1
Utility lands1
Taplands1
Combat Damage Synergy: 1 extra combat+6ⓘ
Combat threats1
Token generators2
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 1.8 → Bracket 1
Mana base32Speed27Consistency18
0.8 above Bracket 0 ceiling (1)
1.2 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
+1/+1 Counters31 cards
31 counter synergies. Grow your creatures over time for massive threats.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
Burn9 cards
9 damage dealers. Burn opponents down with direct damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.