Commander
2.5±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence(138 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks7
Mana dorks1
Tutors2
Draw engines4
Cantrips & burst draw11
Recursion2
Counterspells1
Spot removal6
Board wipes3
Dual & shock lands6
Premium utility lands5
Utility lands13
Taplands9
Combat Damage Synergy: 1 haste enabler, 1 evasion enabler, aristocrats engine+13ⓘ
Combo pieces1
Win conditions2
Combat threats1
Sacrifice outlets1
Token generators1
Reanimation1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.5 → Bracket 1
Mana base87Consistency66Interaction47
1.5 above Bracket 0 ceiling (1)
0.5 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Artifacts Matter19 cards
19 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Proliferate14 cards
14 proliferate effects. Multiply all your counters at once.
Storm11 cards
11 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.