Commander
2.4±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence(127 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Mana rocks1
Mana dorks2
Land ramp1
Other acceleration4
Draw engines5
Cantrips & burst draw3
Recursion2
Spot removal5
Board wipes1
Two-Color Mana Base (no fixing needed)+16ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands2
Utility lands5
Taplands3
Combat Damage Synergy: 1 haste enabler+2ⓘ
Synergy pieces1
Win conditions3
Combat threats5
Token generators1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.4 → Bracket 1
Mana base75Consistency68Interaction46
1.4 above Bracket 0 ceiling (1)
0.6 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Deathtouch25 cards
25 deathtouch synergies. Small creatures that kill anything they touch.
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Lifegain10 cards
10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.