Aveline de Grandpré

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Commander
2.4±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence127 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Efficient Curve+8
Mana rocks1
Mana dorks2
Land ramp1
Other acceleration4
Tutors4
Draw engines5
Cantrips & burst draw3
Recursion2
Value engines7
Spot removal5
Board wipes1
Protection6
Two-Color Mana Base (no fixing needed)+16
Fetchlands1
Dual & shock lands1
Premium utility lands2
Utility lands5
Taplands3
Basic lands2
Combat Damage Synergy: 1 haste enabler+2
Synergy pieces1
Win conditions3
Combat threats5
Token generators1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.4 → Bracket 1

1.4 above Bracket 0 ceiling (1)

0.6 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Deathtouch25 cards

25 deathtouch synergies. Small creatures that kill anything they touch.

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Legends Matter11 cards

11 legendary synergies. Your legends grow stronger together.

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Lifegain10 cards

10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.