Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(434 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks3
Land ramp1
Other acceleration3
Commander Draw Engine (Faramir, Prince of Ithilien provides card draw)+15ⓘ
Tutors2
Draw engines15
Cantrips & burst draw1
Counterspells2
Spot removal3
Board wipes2
Stax & hate5
Two-Color Powerhouse Lands (2)+5ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands2
Utility lands5
Taplands2
Combat Damage Synergy: token swarm strategy, 2 token doublers, 1 haste enabler, 6 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces16
Win conditions3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.2 (Bracket 3)+Game Changers→ Bracket 4
Threats92Consistency89Interaction84
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Human Tribal25 cards
25 human creatures detected. Tribal synergies can create powerful board states.
Soldier Tribal21 cards
21 soldier creatures detected. Tribal synergies can create powerful board states.
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.