Commander
No commander provided4.7±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(321 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks4
Mana dorks2
Land ramp2
Treasure generators2
Tutors1
Draw engines6
Cantrips & burst draw6
Scry & Surveil1
Recursion10
Value engines4
Spot removal4
Graveyard hate1
Board wipes3
Stax & hate1
Protection1
Fetchlands5
Premium utility lands3
Utility lands12
Taplands7
Combat Damage Synergy: 1 haste enabler, 2 evasion enablers, aristocrats engine+16ⓘ
Synergy pieces1
Win conditions5
Combat threats3
Sacrifice outlets4
Drain effects2
Token generators6
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.7 → Bracket 3
Mana base87Threats83Consistency71
0.2 above Bracket 2 ceiling (4.5)
1.8 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.
Mill12 cards
12 mill effects. Empty opponent libraries or fuel your graveyard.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.