Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(404 pts)
Estimated win turn
T3best
T5typical
T6+contested
Vector breakdown
Commander Synergy (1 groups)+4ⓘ
Heavy Curve (38% CMC 5+)+-10ⓘ
Fast mana3
Mana dorks6
Land ramp5
Other acceleration2
Draw engines4
Cantrips & burst draw4
Recursion2
Value engines4
Spot removal6
Artifact/enchantment removal2
Graveyard hate1
Land destruction1
Board wipes1
Stax & hate3
Mana Acceleration (16 sources)+6ⓘ
Two-Color Powerhouse Lands (3)+5ⓘ
Fetchlands3
Dual & shock lands2
Premium utility lands1
Utility lands5
Taplands3
2 Combo(s) Detected (Consistency: 92%)+28ⓘ
Combat Damage Synergy: 3 extra combats, 1 haste enabler, 1 damage multiplier+24ⓘ
Commander Synergy (1 groups)+5ⓘ
Combo pieces4
Synergy pieces6
Win conditions3
Combat threats5
Sacrifice outlets1
Extra turns1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.2 (Bracket 3)+Mass Land Denial→ Bracket 4
Threats90Mana base83Consistency82
✓
Game changers 3
✓
Mass land denial (1)
✓2-card combo
✕Extra turns — none
Themes6 total
Stompy / Big Mana23 cards
23 high-impact creatures. Ramp into massive threats that dominate the board.
Elf Tribal9 cards
9 elf creatures detected. Tribal synergies can create powerful board states.
Aristocrats8 cards
8 sacrifice/death synergies. Drains opponents while generating value from deaths.