Commander
3.6±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Medium confidence(227 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (34% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks6
Mana dorks1
Land ramp2
Treasure generators2
Tutors1
Draw engines2
Cantrips & burst draw3
Recursion4
Value engines3
Spot removal6
Graveyard hate2
Stax & hate1
Protection1
Mana Acceleration (13 sources)+3ⓘ
Dual & shock lands3
Premium utility lands3
Utility lands5
Taplands9
Combat Damage Synergy: token swarm strategy, 1 haste enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces8
Win conditions2
Drain effects1
Token generators2
Reanimation3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Threats81Mana base71Interaction46
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
Graveyard/Reanimator14 cards
14 graveyard synergies. Use your graveyard as a second hand.
Dragon Tribal13 cards
13 dragon creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.