Commander
10.0±0.2
cEDH
Top-end competitive Commander: maximal efficiency, compact wins, and robust protection.
Strategy ceiling 10.0
High confidence758 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (62% CMC 0-2)+8ⓘ
Fast mana9
Mana rocks8
Other acceleration1
Commander Draw Engine (Celes, Rune Knight provides card draw)+10ⓘ
Tutors9
Draw engines2
Cantrips & burst draw3
Scry & Surveil1
Recursion7
+3
Value engines1
Spot removal5
Board wipes3
Stax & hate2
Protection4
Mana Acceleration (18 sources)+8ⓘ
Fetchlands6
+8
+8
+8
+8
+8
+5
Dual & shock lands9
+6
+6
+6
+4
+4
+4
+4
+4
+4
Premium utility lands2
+5
+4
Utility lands7
+4
+2
+2
+2
+2
+2
+2
Taplands5
+2
+2
+2
Basic lands3
+1
+1
+1
20 Combo Families (20 lines, Consistency: 86%)+111ⓘ
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine+13ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces21
Synergy pieces10
Combat threats2
Sacrifice outlets2
+4
+3
Token generators1
Reanimation1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 10.0 → Bracket 5
Threats100Mana base93Speed86
1.0 above Bracket 4 ceiling (9)
2-card combo are present, but your power level already places this deck in Bracket 5.
✓
Game changers 3
✓2-card combo 2
✕Mass land denial — none
✕Extra turns — none
Themes5 total
Graveyard (Commander)12 cards
This deck uses the graveyard as a primary resource.
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Aristocrats16 cards
16 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Blink/Flicker15 cards
15 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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