Commander
5.9±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence407 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks2
Mana dorks6
Land ramp9
Treasure generators1
Commander Synergy (1 groups)+1ⓘ
Draw engines6
Cantrips & burst draw4
Value engines8
Counterspells3
Spot removal8
Board wipes1
Protection4
Mana Acceleration (20 sources)+10ⓘ
Two-Color Powerhouse Lands (2)+4ⓘ
Dual & shock lands3
+5
+4
+4
Premium utility lands1
+5
Utility lands8
+4
+2
+2
+2
+2
+2
+2
+2
Taplands4
+3
+2
+2
Basic lands2
+10
+10
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 3 evasion enablers, aristocrats engine+25ⓘ
2 Combo Families (2 lines, Consistency: 36%)+20ⓘ
Combo pieces4
Synergy pieces9
Win conditions3
Clone effects2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Threats94Interaction81Mana base79
0.9 above Bracket 2 ceiling (5)
1.1 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Stompy / Big Mana18 cards
18 high-impact creatures. Ramp into massive threats that dominate the board.
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Blink/Flicker9 cards
9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Clones7 cards
7 clone effects. Copy the best threats on the battlefield.
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