Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(392 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana4
Land ramp1
Treasure generators1
Tutors5
Draw engines5
Cantrips & burst draw2
Scry & Surveil1
Recursion4
Value engines2
Counterspells2
Spot removal5
Protection2
Two-Color Powerhouse Lands (2)+7ⓘ
Two-Color Mana Base (no fixing needed)+3ⓘ
Dual & shock lands1
Premium utility lands3
Utility lands8
Taplands4
2 Combo(s) Detected (Consistency: 92%)+28ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces3
Synergy pieces10
Win conditions2
Combat threats5
Sacrifice outlets2
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats96Mana base75Consistency72
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Zombie Tribal13 cards
13 zombie creatures detected. Tribal synergies can create powerful board states.
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.