Commander
3.1±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(182 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana4
Mana rocks5
Land ramp1
Other acceleration5
Treasure generators2
Low Land Count (3/28)+-63ⓘ
Cantrips & burst draw1
Value engines5
Counterspells2
Spot removal2
Artifact/enchantment removal1
Protection2
Mono-Color Mana Base (no fixing needed)+117ⓘ
Mana Acceleration (17 sources)+7ⓘ
Low Land Count (3/28)+-63ⓘ
Premium utility lands1
Utility lands1
Taplands1
Combat Damage Synergy: 7 damage multipliers+25ⓘ
Synergy pieces2
Win conditions6
Combat threats1
Token generators1
Damage multipliers1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.1 (Bracket 2)+Game Changers→ Bracket 3
Threats74Mana base70Speed65
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Burn18 cards
18 damage dealers. Burn opponents down with direct damage.
Artifacts Matter8 cards
8 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Spellslinger6 cards
6 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.