Commander
7.3±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
Primary win line:Go-wide combat finish
High confidence(530 pts)
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Fast mana7
Mana rocks5
Treasure generators2
Tutors1
Draw engines4
Cantrips & burst draw13
Wheels2
Recursion4
Value engines6
Counterspells6
Spot removal5
Board wipes2
Stax & hate1
Protection3
Mana Acceleration (13 sources)+3ⓘ
Fetchlands5
Dual & shock lands9
Premium utility lands5
Utility lands6
Combat Damage Synergy: 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+17ⓘ
Tempo Control (lockout lethality)+10.6ⓘ
1 extra turn effect+5ⓘ
Combo pieces2
Synergy pieces5
Win conditions5
Combat threats2
Sacrifice outlets3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.3 → Bracket 4
Consistency94Mana base92Threats88
0.8 above Bracket 3 ceiling (6.5)
1.2 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes7 total
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Spellslinger7 cards
7 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.