clerics

4.0±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(263 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8
Fast mana1
Mono-Color Mana Base (no fixing needed)+15
Fetchlands1
Premium utility lands1
Basic lands1
Combat Damage Synergy: token swarm strategy, 4 evasion enablers, aristocrats engine, 1 damage multiplier+25
Combat threats1
Token generators1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.0 → Bracket 2
Consistency78Interaction71Mana base70

1.0 above Bracket 1 ceiling (3)

0.5 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Lifegain35 cards

35 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

Cleric Tribal28 cards

28 cleric creatures detected. Tribal synergies can create powerful board states.

Go-Wide / Weenies18 cards

18 low-cost creatures. Swarm the board and pump for lethal attacks.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.