Commander
4.0±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(263 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks4
Other acceleration3
Draw engines10
Cantrips & burst draw3
Recursion1
Value engines13
Spot removal7
Board wipes4
Stax & hate2
Mono-Color Mana Base (no fixing needed)+15ⓘ
Fetchlands1
Premium utility lands1
Utility lands5
Taplands1
Basic lands1
Plains+30
Combat Damage Synergy: token swarm strategy, 4 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces5
Win conditions2
Combat threats1
Drain effects2
Token generators1
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.0 → Bracket 2
Consistency78Interaction71Mana base70
1.0 above Bracket 1 ceiling (3)
0.5 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Lifegain35 cards
35 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Cleric Tribal28 cards
28 cleric creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.