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HomeExplore decksCommanders
WG

Drizzt Do'urden

viaMoxfieldMoxfield·34 views·45 days ago

Power level

4.5±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence306 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana1
Mana rocks1
Mana dorks4
Land ramp4
Other acceleration4
Tutors1
Draw engines4
Cantrips & burst draw1
Recursion2
Value engines9
Counterspells2
Spot removal11
Graveyard hate1
Board wipes3
Protection15
Mana Acceleration+3ⓘ
Two-Color Powerhouse Lands (1)+3ⓘ
Two-Color Mana Base (no fixing needed)+1ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands5
Taplands5
Basic lands2
Combat Damage Synergy: token swarm strategy, 2 token doublers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces10
Win conditions1
Combat threats3
Sacrifice outlets2
Token generators1
Enablers1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.5 → Bracket 3
Markers
Learn more →
✓
Game Changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes5 total

Voltron (Commander)Core (7 cards)

This deck is built around equipping or enchanting the commander for commander damage.

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+1/+1 CountersCore (19 cards)

19 counter synergies. Grow your creatures over time for massive threats.

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Go-Wide / WeeniesCore (11 cards)

11 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History1 snapshot

Grade

Power4.5→4.5—
BracketB3→B3

Vectors

Velocity
61→63
+2
Consistency
58→61
+3
Interaction
88→89
+1
Efficiency
69→69
—
Lethality
78→74
-4

Card Changes

Added (7)

Removed (7)