Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(390 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana2
Tutors2
Draw engines8
Cantrips & burst draw4
Scry & Surveil1
Recursion1
Spot removal8
Board wipes3
Stax & hate1
Dual & shock lands9
Premium utility lands5
Utility lands11
Taplands3
6 Combo(s) Detected (Consistency: 70%)+42ⓘ
Combat Damage Synergy: token swarm strategy, 6 tribal lords, 2 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+5ⓘ
Combo pieces5
Synergy pieces7
Win conditions4
Combat threats9
Sacrifice outlets4
Drain effects6
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats98Mana base88Consistency67
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Vampire Tribal40 cards
40 vampire creatures detected. Tribal synergies can create powerful board states.
Lifegain26 cards
26 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Go-Wide / Weenies21 cards
21 low-cost creatures. Swarm the board and pump for lethal attacks.