Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(391 pts)
Estimated win turn
T8best
T9typical
T10+contested
Vector breakdown
Heavy Curve (30% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks5
Land ramp1
Other acceleration2
Tutors1
Draw engines21
Cantrips & burst draw6
Recursion1
Counterspells7
Spot removal5
Stax & hate1
Protection1
Mono-Color Mana Base (no fixing needed)+22ⓘ
Mono-Color Powerhouse Lands (2)+4ⓘ
Utility lands11
Basic lands1
Island+21
1 Combo(s) Detected (Consistency: 55%)+19ⓘ
Combat Damage Synergy: token package, 1 evasion enabler+9ⓘ
Combo pieces2
Synergy pieces6
Combat threats1
Clone effects2
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Consistency96Threats78Mana base70
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.