Commander
5.9±0.2
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(419 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks4
Land ramp2
Treasure generators1
Commander Draw Engine (Zurgo Stormrender provides card draw)+15ⓘ
Draw engines7
Cantrips & burst draw2
Scry & Surveil1
Recursion1
Value engines3
Spot removal6
Board wipes1
Protection4
Fetchlands2
Dual & shock lands7
Premium utility lands3
Utility lands5
Taplands5
Combat Damage Synergy: token swarm strategy, 1 token doubler, 3 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces32
Combat threats1
Sacrifice outlets3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Threats97Mana base85Consistency75
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy35 cards
35 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.