Mardu Surge - Tarkir: Dragonstorm Commander

5.9±0.2
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(419 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Draw Engine (Zurgo Stormrender provides card draw)+15
Cantrips & burst draw2
Scry & Surveil1
Recursion1
Combat Damage Synergy: token swarm strategy, 1 token doubler, 3 evasion enablers, aristocrats engine+25
Combat threats1
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.9 → Bracket 3
Threats97Mana base85Consistency75

1.4 above Bracket 2 ceiling (4.5)

0.6 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Token Strategy35 cards

35 token producers. Go-wide strategies can overwhelm opponents with numbers.

Aristocrats13 cards

13 sacrifice/death synergies. Drains opponents while generating value from deaths.

Aggro13 cards

13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.