Commander
5.2±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence362 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana3
Land ramp18
Other acceleration1
Treasure generators1
Commander Draw Engine (Korvold, Fae-Cursed King provides card draw)+10ⓘ
Tutors1
Draw engines5
Cantrips & burst draw6
Recursion8
Value engines3
Spot removal4
Board wipes2
Stax & hate2
Protection2
Mana Acceleration (22 sources)+12ⓘ
Fetchlands11
+8
+8
+8
+8
+8
+8
+5
+5
+5
+5
+5
Premium utility lands1
+5
Utility lands3
+2
+2
+2
Taplands4
+2
+2
+2
+2
Basic lands3
+8
+5
+5
Combat Damage Synergy: token swarm strategy, 1 extra combat, 1 evasion enabler, aristocrats engine+25ⓘ
Combo Commander: Korvold, Fae-Cursed King+15ⓘ
Combo pieces1
Synergy pieces13
Win conditions3
Sacrifice outlets1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Mana base91Consistency87Threats86
0.2 above Bracket 2 ceiling (5)
1.8 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
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Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.