The Necrobloom

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Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence399 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
Mana rocks1
Land ramp11
Other acceleration2
Treasure generators1
Tutors1
Draw engines3
Cantrips & burst draw2
Recursion3
Value engines5
Spot removal1
Stax & hate1
Edict effects1
Protection2
Mana Acceleration+6
High Land Count−10
Fetchlands6
Dual & shock lands3
Premium utility lands2
Utility lands8
Taplands18
Basic lands1
4 Combo(s) Detected (Consistency: 43%)+28
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 haste enabler, 1 evasion enabler, aristocrats engine+25
Commander Synergy+8
Combo pieces3
Synergy pieces6
Win conditions2
Combat threats1
Sacrifice outlets4
Drain effects2
Token generators4

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.9 → Bracket 3

0.9 above Bracket 2 ceiling (5)

1.1 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes9 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Token Strategy15 cards

15 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Lifegain14 cards

14 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

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Aristocrats13 cards

13 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Combos4 total

  • 2-card combos · 4
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