Commander
6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(472 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana3
Mana rocks4
Mana dorks3
Land ramp6
Other acceleration1
Treasure generators2
Tutors1
Draw engines7
Cantrips & burst draw7
Recursion9
Spot removal7
Board wipes2
Protection2
Two-Color Powerhouse Lands (7)+20ⓘ
Mana Acceleration (17 sources)+7ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands3
Utility lands14
Taplands1
Combat Damage Synergy: token swarm strategy, 2 token doublers, 1 evasion enabler, aristocrats engine+25ⓘ
2 Combo(s) Detected (Consistency: 51%)+22ⓘ
Combo pieces3
Synergy pieces8
Win conditions1
Combat threats1
Sacrifice outlets5
Drain effects3
Token generators5
Reanimation3
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 4
Threats96Mana base92Consistency84
0.2 above Bracket 3 ceiling (6.5)
1.8 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Mill20 cards
20 mill effects. Empty opponent libraries or fuel your graveyard.
Aristocrats18 cards
18 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.