Commander
6.0±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence403 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana4
+10
+9
Mana rocks1
Other acceleration2
Treasure generators6
Commander Synergy (1 groups)+1ⓘ
Draw engines4
Cantrips & burst draw3
Value engines5
Counterspells2
Spot removal3
Artifact/enchantment removal1
Graveyard hate1
Board wipes7
Stax & hate6
Protection4
Two-Color Powerhouse Lands (2)+8ⓘ
Fetchlands8
+8
+8
+8
+8
+8
+8
+8
+7
Dual & shock lands5
+9
+6
+5
+4
+4
Premium utility lands3
+5
+5
+5
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands2
+5
+5
2 Combo Families (2 lines, Consistency: 34%)+20ⓘ
Combat Damage Synergy: token package, aristocrats engine, 1 damage multiplier+17ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces3
Synergy pieces8
Win conditions1
Combat threats1
Drain effects12
Token generators1
Reanimation1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Mana base94Threats94Interaction86
1.0 above Bracket 2 ceiling (5)
1.0 below Bracket 4 threshold (7)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✓2-card combo 1
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Aristocrats (Commander)19 cards
This deck generates value from sacrificing and recurring creatures.
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Burn13 cards
13 damage dealers. Burn opponents down with direct damage.
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Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
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