3.8±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence245 pts
Estimated win turn
T7best
T9typical
T11+contested
Vector breakdown
Commander Synergy+1ⓘ
Fast mana3
Mana rocks5
Mana dorks3
Land ramp2
Other acceleration2
Commander Synergy+1ⓘ
Draw engines7
Cantrips & burst draw4
Scry & Surveil2
Recursion7
Value engines8
Spot removal9
Board wipes1
Stax & hate2
Protection2
Two-Color Mana Base+5ⓘ
Mana Acceleration+3ⓘ
Two-Color Powerhouse Lands+1ⓘ
Premium utility lands3
Utility lands6
Taplands2
Basic lands2
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Synergy pieces1
Win conditions2
Combat threats7
Token generators4
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.8 → Bracket 2
0.8 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Artifacts Matter28 cards
28 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Vehicles16 cards
16 vehicles. Crew artifact creatures to push damage and close games.
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Legends Matter10 cards
10 legendary synergies. Legends in the deck grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History1 snapshot
Grade
Power3.4→3.8+0.4
BracketB2→B2
Vectors
Velocity
66→62
-4
Consistency
76→83
+7
Interaction
50→40
-10
Efficiency
63→66
+3
Lethality
55→73
+18
Card Changes
Added (6)
Removed (4)