Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(426 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (78% CMC 0-2)+15ⓘ
Commander Synergy (1 groups)+4ⓘ
Fast mana6
Mana rocks7
Other acceleration1
Treasure generators3
Tutors4
Draw engines2
Cantrips & burst draw11
Recursion2
Value engines2
Counterspells3
Spot removal1
Protection4
Mana Acceleration (15 sources)+5ⓘ
Dual & shock lands7
Premium utility lands4
Utility lands8
1 Combo(s) Detected (Consistency: 88%)+23ⓘ
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+20ⓘ
Combo pieces3
Synergy pieces3
Win conditions1
Combat threats1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Speed91Consistency84Mana base82
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Voltron7 cards
7 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Storm7 cards
7 storm synergies. Chain spells for exponential value.
Haste Matters7 cards
7 haste enablers. Attack immediately for explosive damage.