Commander
No commander provided7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(466 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana7
Mana rocks8
Other acceleration3
Treasure generators1
Tutors2
Draw engines4
Cantrips & burst draw5
Recursion1
Counterspells3
Spot removal5
Board wipes2
Protection4
Mana Acceleration (19 sources)+9ⓘ
Fetchlands2
Dual & shock lands3
Premium utility lands3
Utility lands8
Taplands3
8 Combo(s) Detected (Consistency: 62%)+48ⓘ
Combat Damage Synergy: token swarm strategy, 1 extra combat, aristocrats engine+25ⓘ
Combo pieces10
Synergy pieces1
Win conditions2
Combat threats2
Drain effects1
Token generators1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Threats94Speed88Mana base81
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Spellslinger11 cards
11 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Burn11 cards
11 damage dealers. Burn opponents down with direct damage.
Storm10 cards
10 storm synergies. Chain spells for exponential value.