HomeExplore decksCommanders
PreconsBlogDocsContact

Magic: The Gathering and all related trademarks are property of Wizards of the Coast LLC © 1993–2026. ScryCheck is an unofficial fan site, not affiliated with or endorsed by Wizards of the Coast. Use of trademarks is permitted under the Wizards Fan Site Policy.

Card prices and data provided by Scryfall. Prices are estimates — check stores for final pricing.

Support ScryCheck on Ko-fi
© 2026 ScryCheck·Terms of Service·Privacy Policy
HomeExplore decksCommanders
R

Muxus, Goblin Grandee

viapasted list·Updated 46 days ago·9 views·

Newer scoring is available for this deck.

The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.

Sign in to re-analyze, or paste the deck list again from the home page.

Power level

3.5±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence219 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana2
Mana rocks4
Other acceleration1
Tutors1
Recursion1
Value engines3
Spot removal4
Stax & hate3
Mono-Color Mana Base (no fixing needed)+26ⓘ
Mono-Color Powerhouse Lands (1)+2ⓘ
Dual & shock lands1
Taplands2
Basic lands1
Combat Damage Synergy: token swarm strategy, 2 extra combats, 4 haste enablers, 1 evasion enabler, aristocrats engine, 3 damage multipliers+25ⓘ
Synergy pieces2
Win conditions5
Combat threats3
Sacrifice outlets3
Token generators7
Extra turns1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.5 → Bracket 2

0.5 above Bracket 1 ceiling (3)

1.5 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes8 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Goblin Tribal34 cards

34 goblin creatures detected. Tribal synergies can create powerful board states.

,,,,
Go-Wide / Weenies19 cards

19 low-cost creatures. Swarm the board and pump for lethal attacks.

,,,,
Aggro16 cards

16 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

,,,,

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.