Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(367 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+12ⓘ
Fast mana1
Mana rocks5
Land ramp1
Other acceleration1
Treasure generators1
Commander Draw Engine (Valgavoth, Harrower of Souls provides card draw)+10ⓘ
Tutors2
Draw engines3
Cantrips & burst draw3
Wheels1
Recursion3
Value engines1
Counterspells1
Spot removal7
Graveyard hate1
Board wipes3
Stax & hate8
Protection2
Two-Color Mana Base (no fixing needed)+3ⓘ
Fetchlands3
Dual & shock lands2
Premium utility lands1
Utility lands8
Taplands3
Combat Damage Synergy: 1 haste enabler, 2 damage multipliers+10ⓘ
Combo pieces1
Synergy pieces2
Win conditions6
Combat threats1
Sacrifice outlets1
Drain effects6
Reanimation6
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Threats89Interaction81Mana base75
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Lifegain12 cards
12 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Aristocrats9 cards
9 sacrifice/death synergies. Drains opponents while generating value from deaths.
Reanimator6 cards
6 reanimation effects. Cheat big creatures into play from the graveyard.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.