Commander
3.8±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(249 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks2
Land ramp3
Other acceleration2
Tutors2
Draw engines4
Cantrips & burst draw3
Value engines5
Spot removal5
Graveyard hate1
Board wipes1
Stax & hate2
Protection2
Fetchlands7
Dual & shock lands1
Premium utility lands1
Utility lands6
Taplands3
Commander Synergy (1 groups)+15ⓘ
Combat Damage Synergy: token package, 1 evasion enabler+7ⓘ
Synergy pieces4
Combat threats1
Drain effects2
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.8 (Bracket 2)+Game Changers→ Bracket 3
Mana base86Consistency52Interaction49
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Lifegain7 cards
7 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.