Commander
4.3±0.2
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(290 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks1
Other2
Tutors1
Draw engines4
Cantrips & burst draw6
Recursion1
Value engines3
Counterspells13
Spot removal10
Stax & hate3
Protection3
Fetchlands1
Dual & shock lands5
Premium utility lands2
Utility lands1
Taplands8
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 2 evasion enablers, 1 damage multiplier+25ⓘ
Synergy pieces7
Win conditions2
Combat threats5
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.3 (Bracket 2)+Game Changers→ Bracket 3
Interaction87Mana base81Threats76
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Counter Control14 cards
14 counterspells. Control the stack and protect your win conditions.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.