Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(353 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks5
Treasure generators1
Cantrips & burst draw5
Recursion2
Value engines1
Control Strategy Bonus (26 interaction cards)+30ⓘ
Counterspells10
Spot removal9
Board wipes4
Protection2
Two-Color Powerhouse Lands (1)+3ⓘ
Fetchlands4
Dual & shock lands5
Premium utility lands2
Utility lands10
Taplands3
Tempo Control (lockout lethality)+20ⓘ
Win conditions1
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Interaction95Mana base88Threats30
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Counter Control10 cards
10 counterspells. Control the stack and protect your win conditions.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
Bounce7 cards
7 bounce effects. Return permanents to hand for tempo advantage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.