Maralen, Fae Ascendant

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Commander
6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence451 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks4
Land ramp2
Other acceleration1
Tutors1
Draw engines8
Cantrips & burst draw4
Recursion3
Value engines12
Counterspells4
Spot removal7
Graveyard hate2
Board wipes1
Protection3
Fetchlands1
Dual & shock lands3
Premium utility lands2
Utility lands7
Taplands1
Basic lands3
2 Combo(s) Detected (Consistency: 55%)+23
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 2 evasion enablers+20
Combo pieces5
Synergy pieces2
Win conditions1
Combat threats2
Drain effects1
Token generators5
Clone effects3
Other2

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.3 → Bracket 4
Game changers 4
Minimum Bracket 4
Mass land denial — none
2-card combo — none
Extra turns — none

Themes8 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Blink/Flicker14 cards

14 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Faerie Tribal13 cards

13 faerie creatures detected. Tribal synergies can create powerful board states.

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Go-Wide / Weenies12 cards

12 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos2 total

  • 3-card combo · 1
  • ++
  • 4-card combo · 1
  • +++