Commander
6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(451 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks4
Land ramp2
Other acceleration1
Tutors1
Draw engines8
Cantrips & burst draw4
Recursion3
Counterspells4
Spot removal7
Graveyard hate2
Board wipes1
Protection3
Fetchlands1
Dual & shock lands3
Premium utility lands2
Utility lands7
Taplands1
2 Combo(s) Detected (Consistency: 55%)+23ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 2 evasion enablers+20ⓘ
Combo pieces5
Synergy pieces2
Win conditions1
Combat threats2
Drain effects1
Token generators5
Clone effects3
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.3 (Bracket 3)+Game Changers→ Bracket 4
Threats96Consistency87Interaction78
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Blink/Flicker14 cards
14 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Faerie Tribal13 cards
13 faerie creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.