Commander
3.1±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Medium confidence(178 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana3
Mana rocks1
Recursion1
Value engines3
Spot removal3
Mono-Color Mana Base (no fixing needed)+27ⓘ
Mono-Color Powerhouse Lands (1)+2ⓘ
Dual & shock lands1
Taplands1
Basic lands1
Mountain+35
Combat Damage Synergy: token package, 2 extra combats, 4 haste enablers, 1 evasion enabler, aristocrats engine, 4 damage multipliers+25ⓘ
Synergy pieces2
Win conditions6
Combat threats2
Sacrifice outlets3
Token generators6
Extra turns1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Threats86Mana base70Speed18
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Goblin Tribal38 cards
38 goblin creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies22 cards
22 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro17 cards
17 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.