Commander
3.2±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(193 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (54% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks4
Mana dorks6
Land ramp3
Other acceleration1
Draw engines5
Cantrips & burst draw4
Recursion4
Value engines4
Spot removal10
Artifact/enchantment removal1
Graveyard hate1
Board wipes3
Mana Acceleration (15 sources)+5ⓘ
Premium utility lands4
Utility lands7
Taplands14
Other1
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces13
Win conditions3
Combat threats3
Sacrifice outlets1
Drain effects1
Reanimation2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Threats84Mana base82Interaction62
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Elemental Tribal36 cards
36 elemental creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana28 cards
28 high-impact creatures. Ramp into massive threats that dominate the board.
Blink/Flicker17 cards
17 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.