Commander
5.2±0.95
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Low confidence(342 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks3
Mana dorks1
Other acceleration3
Tutors2
Draw engines2
Cantrips & burst draw1
Spot removal6
Artifact/enchantment removal1
Board wipes2
Two-Color Powerhouse Lands (3)+9ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands3
Utility lands9
Taplands4
Combat Damage Synergy: token swarm strategy, 6 tribal lords, 3 haste enablers, 3 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
1 Combo Family (1 lines, Consistency: 56%)+19ⓘ
Combo pieces2
Synergy pieces14
Win conditions4
Combat threats12
Sacrifice outlets1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats97Mana base85Interaction51
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Goblin Tribal35 cards
35 goblin creatures detected. Tribal synergies can create powerful board states.
Token Strategy18 cards
18 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats17 cards
17 sacrifice/death synergies. Drains opponents while generating value from deaths.