Commander
No commander provided3.1±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(178 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks1
Land ramp3
Other acceleration1
Tutors1
Draw engines6
Cantrips & burst draw5
Recursion6
Value engines18
Counterspells1
Spot removal6
Board wipes3
Stax & hate2
Protection3
Dual & shock lands6
+6
+6
+4
+4
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands8
+2
+2
+2
+2
+2
+2
+2
+2
Taplands3
+3
+2
+2
Basic lands3
+5
+5
+5
Combat Damage Synergy: token swarm strategy, 2 token doublers, aristocrats engine+25ⓘ
Synergy pieces4
Combat threats7
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.1 (Bracket 2)+Game Changers→ Bracket 3
Consistency82Mana base80Threats48
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
+1/+1 Counters21 cards
21 counter synergies. Grow your creatures over time for massive threats.
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Mill11 cards
11 mill effects. Empty opponent libraries or fuel your graveyard.
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Proliferate9 cards
9 proliferate effects. Multiply all your counters at once.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.