Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(369 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks6
Other acceleration2
Tutors1
Draw engines3
Cantrips & burst draw3
Recursion1
Value engines2
Counterspells10
Spot removal10
Graveyard hate1
Board wipes2
Protection1
Two-Color Mana Base (no fixing needed)+8ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands2
Premium utility lands3
Utility lands5
Taplands6
Combat Damage Synergy: token swarm strategy, 1 extra combat, 3 evasion enablers, aristocrats engine+25ⓘ
Tempo Control (lockout lethality)+12.2ⓘ
1 extra turn effect+5ⓘ
Synergy pieces7
Combat threats4
Drain effects1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Interaction90Threats88Mana base75
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Faerie Tribal26 cards
26 faerie creatures detected. Tribal synergies can create powerful board states.
Rogue Tribal10 cards
10 rogue creatures detected. Tribal synergies can create powerful board states.
Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.