Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(429 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana3
Mana rocks5
Mana dorks2
Other acceleration2
Treasure generators1
Commander Draw Engine (Nick Valentine, Private Eye provides card draw)+10ⓘ
Tutors3
Draw engines4
Cantrips & burst draw4
Recursion3
Counterspells4
Spot removal3
Stax & hate1
Mono-Color Powerhouse Lands (4)+18ⓘ
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands1
Premium utility lands1
Utility lands19
Taplands7
Basic lands1
Island+5
4 Combo(s) Detected (Consistency: 75%)+35ⓘ
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+25ⓘ
Combo pieces8
Synergy pieces5
Combat threats2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Consistency91Threats91Mana base85
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy18 cards
18 token producers. Go-wide strategies can overwhelm opponents with numbers.
Artifacts Matter17 cards
17 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Clones15 cards
15 clone effects. Copy the best threats on the battlefield.