Commander
3.2±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Medium confidence(190 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (36% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks3
Mana dorks2
Land ramp5
Other acceleration1
Draw engines5
Cantrips & burst draw1
Recursion3
Value engines2
Spot removal5
Graveyard hate1
Board wipes2
Two-Color Mana Base (no fixing needed)+7ⓘ
Mana Acceleration (13 sources)+3ⓘ
Dual & shock lands1
Premium utility lands2
Utility lands9
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Synergy pieces3
Combat threats3
Sacrifice outlets1
Drain effects1
Token generators6
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Mana base75Threats59Speed38
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Lifegain47 cards
47 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.