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Commander
4.4±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence298 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve+8ⓘ
Heavy Curve−10ⓘ
Fast mana1
Mana dorks5
Land ramp11
Other acceleration3
Tutors8
Draw engines3
Cantrips & burst draw2
Recursion3
Value engines4
Artifact/enchantment removal1
Spot removal6
Protection5
Mono-Color Powerhouse Lands (4)+16ⓘ
Mana Acceleration+11ⓘ
High Land Count−10ⓘ
Fetchlands3
Dual & shock lands1
Utility lands24
Taplands7
Basic lands1
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 1 evasion enabler+25ⓘ
Synergy pieces6
Win conditions4
Combat threats2
Token generators3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.4 → Bracket 3
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
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Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
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+1/+1 Counters11 cards
11 counter synergies. Grow your creatures over time for massive threats.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.