Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(411 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (68% CMC 0-2)+15ⓘ
Fast mana3
Mana rocks2
Treasure generators4
Tutors11
Draw engines5
Cantrips & burst draw5
Value engines4
Other1
Spot removal6
Board wipes1
Stax & hate3
Two-Color Powerhouse Lands (3)+11ⓘ
Fetchlands1
Dual & shock lands6
Premium utility lands2
Utility lands11
2 Combo Families (2 lines, Consistency: 96%)+29ⓘ
Combat Damage Synergy: token package, 3 extra combats, 1 haste enabler, 1 evasion enabler, aristocrats engine, 5 damage multipliers+25ⓘ
Combo pieces3
Synergy pieces6
Combat threats1
Drain effects1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Consistency92Mana base86Threats85
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Voltron16 cards
16 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.