Commander
3.4±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence180 pts
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks2
Mana dorks4
Land ramp3
Other acceleration1
Other4
Draw engines3
Cantrips & burst draw5
Value engines6
Counterspells2
Spot removal4
Board wipes1
Stax & hate1
Protection16
Other1
Two-Color Mana Base (no fixing needed)+25ⓘ
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
+5
Premium utility lands2
+5
+4
Utility lands2
+2
+2
Taplands2
+2
+2
Basic lands2
+16
+11
Combat Damage Synergy: 1 extra combat, 7 haste enablers, 1 damage multiplier+24ⓘ
2 Combo Families (2 lines, Consistency: 30%)+19ⓘ
Commander Synergy (1 groups)+2ⓘ
Combo pieces3
Synergy pieces10
Win conditions2
Combat threats9
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.4 (Bracket 2)+2-card combo→ Bracket 3
Threats87Mana base75Interaction63
✓
2-card combo 2
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Voltron (Commander)13 cards
This deck is built around equipping or enchanting the commander for commander damage.
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Aggro16 cards
16 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
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History
No history yet
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