Commander
2.7±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence(150 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (62% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks1
Mana dorks4
Land ramp3
Commander Draw Engine (Eshki Dragonclaw provides card draw)+15ⓘ
Draw engines9
Cantrips & burst draw2
Value engines7
Spot removal2
Protection3
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands3
Taplands7
Combat Damage Synergy: 4 damage multipliers+16ⓘ
Synergy pieces2
Win conditions1
Combat threats2
Drain effects3
Token generators4
Clone effects1
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.7 → Bracket 1
Consistency75Mana base64Threats52
1.7 above Bracket 0 ceiling (1)
0.3 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Voltron13 cards
13 equipment/auras. Stack these on your commander for one-shot commander damage kills.
+1/+1 Counters12 cards
12 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.