Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(404 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks3
Mana dorks4
Land ramp4
Draw engines8
Cantrips & burst draw1
Control Strategy Bonus (12 interaction cards)+20ⓘ
Counterspells2
Spot removal4
Artifact/enchantment removal1
Board wipes2
Stax & hate7
Protection5
Mana Acceleration (13 sources)+3ⓘ
Fetchlands4
Dual & shock lands11
Premium utility lands3
Utility lands8
Taplands4
Combat Damage Synergy: token package, 1 damage multiplier+6ⓘ
Tempo Control (lockout lethality)+6ⓘ
Synergy pieces1
Win conditions2
Combat threats2
Sacrifice outlets1
Drain effects2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Mana base92Interaction87Speed68
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Lifegain37 cards
37 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.