Commander
5.9±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence389 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Heavy Curve (28% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks4
Mana dorks2
Land ramp2
Treasure generators2
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines5
Cantrips & burst draw5
Scry & Surveil1
Recursion9
Value engines5
Spot removal4
Graveyard hate2
Board wipes3
Stax & hate1
Protection1
Fetchlands5
+8
+8
+7
+5
+5
Premium utility lands3
+6
+5
+4
Utility lands12
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands7
+3
+3
+3
+2
+2
+2
+2
Basic lands3
+5
+3
+4
Combat Damage Synergy: 1 extra combat, 1 haste enabler, 2 evasion enablers, aristocrats engine+22ⓘ
2 Combo Families (2 lines, Consistency: 45%)+21ⓘ
Commander Synergy (1 groups)+2ⓘ
Combo pieces3
Synergy pieces16
Win conditions3
Combat threats4
Sacrifice outlets1
Drain effects1
Token generators3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Threats95Mana base87Consistency71
0.9 above Bracket 2 ceiling (5)
1.1 below Bracket 4 threshold (7)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo 2
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Mill12 cards
12 mill effects. Empty opponent libraries or fuel your graveyard.
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Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
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History
No history yet
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