Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(426 pts)
Estimated win turn
T8best
T9typical
T10+contested
Vector breakdown
Heavy Curve (58% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks6
Other acceleration1
Treasure generators3
Commander Draw Engine (Ashling, Rekindled provides card draw)+15ⓘ
Tutors1
Draw engines6
Cantrips & burst draw6
Recursion1
Counterspells4
Spot removal6
Graveyard hate1
Protection1
Mana Acceleration (11 sources)+1ⓘ
Fetchlands5
Dual & shock lands4
Premium utility lands1
Utility lands4
1 Combo(s) Detected (Consistency: 55%)+19ⓘ
Combat Damage Synergy: 2 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+19ⓘ
Combo pieces2
Synergy pieces1
Win conditions6
Combat threats4
Token generators3
Reanimation1
Clone effects3
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Threats94Consistency89Mana base87
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana21 cards
21 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
Clones12 cards
12 clone effects. Copy the best threats on the battlefield.