Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Commander combat pressure
High confidence(423 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks3
Mana dorks2
Land ramp6
Treasure generators2
Commander Draw Engine (Cloud, Ex-SOLDIER provides card draw)+10ⓘ
Tutors9
Draw engines6
Cantrips & burst draw2
Value engines4
Spot removal4
Artifact/enchantment removal1
Board wipes1
Stax & hate2
Mana Acceleration (13 sources)+3ⓘ
Fetchlands4
Dual & shock lands10
Premium utility lands3
Utility lands7
Taplands3
Combat Damage Synergy: token package, 3 extra combats, 2 evasion enablers, 4 damage multipliers+25ⓘ
Synergy pieces3
Win conditions1
Combat threats5
Sacrifice outlets1
Drain effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Mana base91Consistency89Speed82
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Voltron17 cards
17 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Lifegain16 cards
16 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.